Stuff at the End


Many of the concepts used on this site are not new, but are a combination and extension of ideas from several sources. Credit is due to many people including (but not limited to) the following for the inspiration they provided, however, any errors on this site are entirely my own.

  1. BulletEric K Drexler for his books Engines of Creation and Nanosystems. I don't think he had this in mind when he wrote his books (much of his work uses 'diamondoid' materials and I am not sure if he would classify the molecules described here under that category or not, but he certainly provided much inspiration.  

  1. When I showed him Buckymesh, Eric, in his usual understated style, said they were "an interesting class of materials"   :-)

  1. Nanosystems is full of much more interesting molecules than those described here: bearings, pumps, gears, ratchets, motors, assemblers, robot arms etc. Highly recommended reading, although somewhat technical in nature. For nanotechnology in layman's terms, read Engines of Creation by the same author (the complete text is available online).

  1. BulletWill Ware, the creator of NanoCAD in Java. This provided the catalyst to really get me started with designing the molecules on this site.

  2. BulletThomas A. Adams, the compiler of the Physical Properties of Carbon Nanotubes website, and by extension the sources he used: invaluable information regarding the structure of nanotubes.

  3. BulletI would like to thank Jeff Yates (contact me Jeff) and several other people for reviewing this site and providing valuable suggestions to improve it.

  1. BulletRichard Smalley for his discovery (along with others) of Buckyballs. Without them, this idea would never have been born. (Buckymesh "has what a civil engineer would recognize as a beam-and-truss construction, a billion times smaller than such structures built to human scale" paraphrased from American Scientist (1997), originally referring to the nanotube.)

  1. BulletThis site was made with NoteTabPro, the best text editor on the planet.
    (Yes, there are several good text editors, but I like this one.)

  2. The site, when renamed, was somewhat redesigned using iWeb.

  1. BulletMolecular modeling was done with HyperChem.

  2. BulletMost images on this site were made using POV-Ray (with some minor additions with a simple paint program, and conversion from and to .png format with bmp2png / png2bmp). 

  1. BulletThanks to Linus Cohen for allowing me to use the term “Buckymesh”, which he originally proposed as the name for the surface of a free-fall re-entry pod from the Space Elevator, in a short story called The Longest Way Down. As of May 2009, the term is unique on the web (although the two words “bucky mesh” occur several times - search in google for +buckymesh to exclude them).   

  1. BulletThe ultralight image was done using Picturesque, a simple but elegant app that adds perspective, curves, reflections, shadows, borders and glows.

  1. BulletI created the Buckymesh site title images mainly with Inkscape (scalable vector graphics) and for a few I added effects using Pixelmator.